# gow3 GPU library: shadPS4 video core + shader recompiler + Gnm/VideoOut # drivers, adapted to the native_probe runtime through shims in shim/. cmake_minimum_required(VERSION 3.24) project(gow3gpu LANGUAGES C CXX) set(CMAKE_CXX_STANDARD 23) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_POSITION_INDEPENDENT_CODE ON) if (NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE RelWithDebInfo) endif() # Frame pointers keep the loader's thread dumps (watchdog, SIGUSR2 sampling) walkable. add_compile_options(-fno-omit-frame-pointer) # gow3: link-time optimization (GOW3_LTO, default on) and profile-guided optimization # (GOW3_PGO: off, generate = instrumented build writing into GOW3_PGO_DIR, use = build with that # profile). Covers gow3gpu and the static libraries linked into it. No -march: the same build # runs on the Steam Deck. option(GOW3_LTO "Link-time optimization of gow3gpu" ON) set(GOW3_PGO "off" CACHE STRING "Profile-guided optimization: off, generate, use") set(GOW3_PGO_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../pgo" CACHE PATH "Profile directory") if (GOW3_LTO) include(CheckIPOSupported) check_ipo_supported(RESULT gow3_ipo_ok OUTPUT gow3_ipo_error) if (gow3_ipo_ok) set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ON) else() message(WARNING "LTO unavailable: ${gow3_ipo_error}") endif() endif() if (GOW3_PGO STREQUAL "generate") # Atomic counters: the GPU, recording, preparation and copy threads run the same code. add_compile_options(-fprofile-generate=${GOW3_PGO_DIR} -fprofile-update=atomic) add_link_options(-fprofile-generate=${GOW3_PGO_DIR}) add_compile_definitions(GOW3_PGO_GENERATE) elseif (GOW3_PGO STREQUAL "use") # Partial training keeps unprofiled code optimized normally; counters from concurrent # threads can be slightly inconsistent (correction). Functions changed since the profile # (or built differently for it, gow3gpu_init) are compiled without it. add_compile_options(-fprofile-use=${GOW3_PGO_DIR} -fprofile-partial-training -fprofile-correction -Wno-missing-profile -Wno-coverage-mismatch) endif() find_package(Vulkan REQUIRED) find_package(fmt REQUIRED) find_package(Boost REQUIRED) # gow3 (Windows): MSYS2 has no magic_enum/miniz packages; the submodules are used instead. find_package(magic_enum QUIET) if (NOT magic_enum_FOUND) add_library(magic_enum INTERFACE) add_library(magic_enum::magic_enum ALIAS magic_enum) target_include_directories(magic_enum INTERFACE third_party/magic_enum/include third_party/magic_enum/include/magic_enum) endif() find_package(tsl-robin-map REQUIRED) find_package(VulkanMemoryAllocator CONFIG QUIET) if (NOT VulkanMemoryAllocator_FOUND) # MSYS2 ships the header (include/vma/vk_mem_alloc.h) without a CMake package. find_path(VMA_INCLUDE_DIR vk_mem_alloc.h PATH_SUFFIXES vma REQUIRED) add_library(VulkanMemoryAllocator INTERFACE) add_library(GPUOpen::VulkanMemoryAllocator ALIAS VulkanMemoryAllocator) target_include_directories(VulkanMemoryAllocator INTERFACE ${VMA_INCLUDE_DIR}) endif() find_package(PkgConfig REQUIRED) pkg_check_modules(XXHASH REQUIRED IMPORTED_TARGET libxxhash) pkg_check_modules(SDL3 REQUIRED IMPORTED_TARGET sdl3) if (NOT WIN32) pkg_check_modules(X11 REQUIRED IMPORTED_TARGET x11) endif() find_package(miniz QUIET) if (NOT miniz_FOUND) set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) set(BUILD_TESTS OFF CACHE BOOL "" FORCE) set(BUILD_FUZZERS OFF CACHE BOOL "" FORCE) set(BUILD_SHARED_LIBS OFF) set(CMAKE_POLICY_VERSION_MINIMUM 3.5) add_subdirectory(third_party/miniz EXCLUDE_FROM_ALL) unset(CMAKE_POLICY_VERSION_MINIMUM) add_library(miniz::miniz ALIAS miniz) endif() find_package(Zydis REQUIRED) find_program(GLSLANG_COMPILER NAMES glslang glslangValidator REQUIRED) set(SIRIT_USE_SYSTEM_SPIRV_HEADERS OFF CACHE BOOL "" FORCE) add_subdirectory(third_party/sirit EXCLUDE_FROM_ALL) # gow3: FSR 3.1 temporal upscaling / frame generation, native Vulkan (MIT, FireBurn/FSR-Vulkan). set(FFX_VK_PORTABLE_BUILD_TESTS OFF CACHE BOOL "" FORCE) set(FFX_VK_PORTABLE_BUILD_PROBE OFF CACHE BOOL "" FORCE) add_subdirectory(third_party/fsr-vulkan EXCLUDE_FROM_ALL) # Host shaders -> headers (same scheme as shadPS4's host_shaders/CMakeLists.txt). set(SHADER_SRC ${CMAKE_CURRENT_SOURCE_DIR}/shadps4/video_core/host_shaders) set(SHADER_INCLUDE ${CMAKE_CURRENT_BINARY_DIR}/include) set(SHADER_DIR ${SHADER_INCLUDE}/video_core/host_shaders) set(SHADER_HEADERS "") function(add_host_shader FILENAME SHADER_NAME) set(OUT ${SHADER_DIR}/${SHADER_NAME}.h) string(TOUPPER ${SHADER_NAME} SYMBOL) set(DEFINES ${ARGN}) list(TRANSFORM DEFINES PREPEND "-D") add_custom_command(OUTPUT ${OUT} COMMAND ${CMAKE_COMMAND} -E make_directory ${SHADER_DIR} COMMAND ${GLSLANG_COMPILER} --target-env vulkan1.3 -o ${OUT} --vn ${SYMBOL} ${DEFINES} ${SHADER_SRC}/${FILENAME} COMMAND ${CMAKE_COMMAND} "-DHEADER_FILE=${OUT}" -P ${SHADER_SRC}/AddShaderHeaderInclude.cmake DEPENDS ${SHADER_SRC}/${FILENAME} VERBATIM) set(SHADER_HEADERS ${SHADER_HEADERS} ${OUT} PARENT_SCOPE) endfunction() add_host_shader(color_to_ms_depth.frag color_to_ms_depth_frag) add_host_shader(ms_image_blit.frag ms_image_blit_frag) add_host_shader(ms_image_blit.frag ms_image_blit_msaa_frag SRC_MSAA=1) add_host_shader(fault_buffer_process.comp fault_buffer_process_comp) add_host_shader(fs_tri.vert fs_tri_vert) add_host_shader(fsr.comp fsr_easu_comp SAMPLE_EASU=1) add_host_shader(fsr.comp fsr_rcas_comp SAMPLE_RCAS=1) add_host_shader(post_process.frag post_process_frag) add_host_shader(camera_motion.comp camera_motion_comp) add_host_shader(upscale_merge.comp upscale_merge_comp) add_host_shader(upscale_reactive.comp upscale_reactive_comp) add_host_shader(taa.comp taa_comp) add_host_shader(taa_sharpen.comp taa_sharpen_comp) add_host_shader(taa_sharpen.comp taa_sharpen_ldr_comp LDR_OUTPUT=1) add_host_shader(buffer_multi_copy.comp buffer_multi_copy_comp) add_host_shader(depth_resample.frag depth_resample_frag) add_host_shader(depth_resample.frag depth_stencil_resample_frag HAS_STENCIL=1) add_host_shader(depth_resample.frag depth_stencil_bits_frag STENCIL_BITS=1) add_host_shader(camera_motion.comp camera_motion_debug_comp DEBUG_OVERLAY=1) foreach(BPP IN ITEMS 8 16 32 64 96 128) add_host_shader(tiling.comp tiling_micro_${BPP}_comp BITS_PER_PIXEL=${BPP} IS_MACRO_TILED=0) add_host_shader(tiling.comp tiling_macro_${BPP}_comp BITS_PER_PIXEL=${BPP} IS_MACRO_TILED=1) endforeach() add_custom_target(host_shaders DEPENDS ${SHADER_HEADERS}) file(GLOB_RECURSE VIDEO_CORE CONFIGURE_DEPENDS shadps4/video_core/*.cpp) file(GLOB_RECURSE RECOMPILER CONFIGURE_DEPENDS shadps4/shader_recompiler/*.cpp) list(FILTER VIDEO_CORE EXCLUDE REGEX "renderdoc\\.cpp$") set(COMMON shadps4/common/decoder.cpp shadps4/common/error.cpp shadps4/common/io_file.cpp shadps4/common/native_clock.cpp shadps4/common/number_utils.cpp shadps4/common/path_util.cpp shadps4/common/rdtsc.cpp shadps4/common/spin_lock.cpp shadps4/common/recursive_lock.cpp shadps4/common/string_util.cpp shadps4/common/thread.cpp shadps4/common/signal_context.cpp shim/common/logging/log.cpp) file(GLOB AVPLAYER CONFIGURE_DEPENDS shadps4/core/libraries/avplayer/*.cpp) pkg_check_modules(FFMPEG REQUIRED IMPORTED_TARGET libavformat libavcodec libavutil libswscale libswresample) file(GLOB SHIM_SOURCES CONFIGURE_DEPENDS shim/*.cpp shim/*/*.cpp) # Windows: a DLL cannot leave the runtime_* symbols for gow3-probe.exe to resolve, so the # library is static there and linked into the executable. if (WIN32) set(GOW3GPU_KIND STATIC) else() set(GOW3GPU_KIND SHARED) endif() add_library(gow3gpu ${GOW3GPU_KIND} ${VIDEO_CORE} ${RECOMPILER} ${COMMON} ${SHIM_SOURCES} shadps4/core/libraries/gnmdriver/gnmdriver.cpp shadps4/core/libraries/videoout/driver.cpp shadps4/core/libraries/videoout/video_out.cpp shadps4/core/libraries/kernel/equeue.cpp ${AVPLAYER} shadps4/core/libraries/videodec/video_utils.cpp) add_dependencies(gow3gpu host_shaders) # In-game settings menu: Dear ImGui (third_party/imgui, MIT) with its Vulkan backend, and an # embedded Cyrillic font (third_party/fonts). target_sources(gow3gpu PRIVATE third_party/imgui/imgui.cpp third_party/imgui/imgui_draw.cpp third_party/imgui/imgui_tables.cpp third_party/imgui/imgui_widgets.cpp third_party/imgui/backends/imgui_impl_vulkan.cpp) target_include_directories(gow3gpu PRIVATE third_party/imgui third_party/imgui/backends) target_compile_definitions(gow3gpu PRIVATE IMGUI_IMPL_VULKAN_NO_PROTOTYPES GOW3_FONT_PATH="${CMAKE_CURRENT_SOURCE_DIR}/third_party/fonts/DejaVuSans.ttf") set_source_files_properties(shim/gow3_overlay.cpp PROPERTIES OBJECT_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/third_party/fonts/DejaVuSans.ttf) target_include_directories(gow3gpu PRIVATE shim shadps4 ${SHADER_INCLUDE} third_party/gcn/include third_party/half/include) target_compile_definitions(gow3gpu PRIVATE BOOST_ASIO_STANDALONE NDEBUG) target_compile_options(gow3gpu PRIVATE -Wno-deprecated-declarations -Wno-missing-field-initializers) # Runtime symbols (runtime_memory_*, runtime_process_*) resolve against gow3-probe. if (NOT WIN32) target_link_options(gow3gpu PRIVATE -Wl,--allow-shlib-undefined) endif() target_link_libraries(gow3gpu PRIVATE ffx-vulkan::portable ffx-vulkan::fsr4-v07-vulkan) target_link_libraries(gow3gpu PUBLIC Vulkan::Headers fmt::fmt Boost::headers magic_enum::magic_enum tsl::robin_map GPUOpen::VulkanMemoryAllocator PkgConfig::XXHASH PkgConfig::SDL3 PkgConfig::FFMPEG miniz::miniz Zydis::Zydis sirit) target_include_directories(gow3gpu PRIVATE third_party/xbyak) if (WIN32) # Guest code is entered with the System V ABI; NOMINMAX/WIN32_LEAN_AND_MEAN keep # out of the way of std::min/max and the Vulkan/SDL headers. target_compile_definitions(gow3gpu PUBLIC NOMINMAX WIN32_LEAN_AND_MEAN) target_compile_options(gow3gpu PRIVATE -include ${CMAKE_CURRENT_SOURCE_DIR}/shim/gow3_win_compat.h) target_link_libraries(gow3gpu PUBLIC Vulkan::Vulkan ws2_32 bcrypt ntdll synchronization winmm pdh) else() target_link_libraries(gow3gpu PUBLIC PkgConfig::X11) endif() # gow3 (Windows): gow3gpu is a static library there, so the loader and the HLE runtime are # linked here, where CMake knows its dependencies (build.sh builds them with ninja). if (WIN32) enable_language(RC) file(GLOB GOW3_RUNTIME CONFIGURE_DEPENDS ../src/runtime*.c) file(GLOB GOW3_ATRAC9 CONFIGURE_DEPENDS ../third_party/LibAtrac9/C/src/*.c) add_library(atrac9 STATIC ${GOW3_ATRAC9}) target_compile_options(atrac9 PRIVATE -w) set_target_properties(atrac9 PROPERTIES C_STANDARD 99 INTERPROCEDURAL_OPTIMIZATION OFF) add_executable(gow3-probe ../src/probe.c ${GOW3_RUNTIME} ../src/compat_win.c ../src/cpu_check.c ../src/vulkan_smoke.c ../packaging/windows/gow3-probe.rc) set_target_properties(gow3-probe PROPERTIES C_STANDARD 11 C_EXTENSIONS OFF) target_compile_options(gow3-probe PRIVATE $<$:-Wall -Wextra -Werror>) target_include_directories(gow3-probe PRIVATE .. ../src) target_link_libraries(gow3-probe PRIVATE gow3gpu atrac9 onecore bcrypt ws2_32 -pthread) # The PS4 range (64 GiB - 1 TiB) must stay free: no high-entropy ASLR for heaps and stacks. # The guest main thread runs on the process stack: 16 MiB, committed (no stack probes). target_link_options(gow3-probe PRIVATE -Wl,--disable-high-entropy-va "SHELL:-Xlinker --stack -Xlinker 16777216,16777216") # gow3: runtime unit tests (ninja -C out/gpu mp3-test videodec-test services-test). add_executable(mp3-test EXCLUDE_FROM_ALL ../tests/test_mp3.c ../src/runtime_mp3.c ../src/compat_win.c) add_executable(videodec-test EXCLUDE_FROM_ALL ../tests/test_videodec.c ../src/compat_win.c) add_executable(services-test EXCLUDE_FROM_ALL ../tests/test_services.c ../src/compat_win.c) foreach(test mp3-test videodec-test services-test) set_target_properties(${test} PROPERTIES C_STANDARD 11 C_EXTENSIONS OFF) target_compile_options(${test} PRIVATE -Wall -Wextra -Werror) target_include_directories(${test} PRIVATE .. ../src) target_link_libraries(${test} PRIVATE atrac9 PkgConfig::FFMPEG bcrypt -pthread) endforeach() add_executable(pad-map-test EXCLUDE_FROM_ALL ../tests/test_pad_map.c ../src/compat_win.c) set_target_properties(pad-map-test PROPERTIES C_STANDARD 11 C_EXTENSIONS OFF) target_compile_options(pad-map-test PRIVATE -UNDEBUG -Wall -Wextra -Werror) target_include_directories(pad-map-test PRIVATE .. ../src) target_link_libraries(pad-map-test PRIVATE PkgConfig::SDL3 bcrypt -pthread) add_executable(audio-downmix-test EXCLUDE_FROM_ALL ../tests/test_audio_downmix.c ../src/compat_win.c) set_target_properties(audio-downmix-test PROPERTIES C_STANDARD 11 C_EXTENSIONS OFF) target_compile_options(audio-downmix-test PRIVATE -UNDEBUG -Wall -Wextra -Werror) target_include_directories(audio-downmix-test PRIVATE .. ../src) target_link_libraries(audio-downmix-test PRIVATE PkgConfig::SDL3 bcrypt -pthread) add_executable(cpu-check-test EXCLUDE_FROM_ALL ../tests/test_cpu_check.c) set_target_properties(cpu-check-test PROPERTIES C_STANDARD 11 C_EXTENSIONS OFF) target_compile_options(cpu-check-test PRIVATE -UNDEBUG -Wall -Wextra -Werror) target_include_directories(cpu-check-test PRIVATE .. ../src) add_executable(tsc-clock-test EXCLUDE_FROM_ALL ../tests/test_tsc_clock.c ../src/compat_win.c) set_target_properties(tsc-clock-test PROPERTIES C_STANDARD 11 C_EXTENSIONS OFF) target_compile_options(tsc-clock-test PRIVATE -UNDEBUG -Wall -Wextra -Werror) target_include_directories(tsc-clock-test PRIVATE .. ../src) target_link_libraries(tsc-clock-test PRIVATE bcrypt -pthread) add_executable(gow3-gpu-capabilities ../tools/gpu_capabilities.c ../packaging/windows/gow3-gpu-capabilities.rc) target_link_libraries(gow3-gpu-capabilities PRIVATE Vulkan::Vulkan) # "Play God of War III.exe": the game with the launcher's saved settings, no launcher window. add_executable(gow3-play WIN32 ../packaging/windows/play.c ../packaging/windows/play.rc) target_compile_options(gow3-play PRIVATE -municode) target_link_options(gow3-play PRIVATE -municode) endif() # Explicit test targets; neither launches the game nor needs a Vulkan device. add_executable(pipeline-binary-cache-test EXCLUDE_FROM_ALL ../tests/test_pipeline_binary_cache.cpp ../tests/test_gpu_runtime_stubs.cpp) target_compile_definitions(pipeline-binary-cache-test PRIVATE NOMINMAX WIN32_LEAN_AND_MEAN) target_include_directories(pipeline-binary-cache-test PRIVATE shim shadps4 third_party/gcn/include) target_link_libraries(pipeline-binary-cache-test PRIVATE gow3gpu) target_compile_options(pipeline-binary-cache-test PRIVATE -fPIC) if (WIN32) target_sources(pipeline-binary-cache-test PRIVATE ../src/compat_win.c) target_compile_definitions(pipeline-binary-cache-test PRIVATE sigjmp_buf=gow3_jmp_buf) target_compile_options(pipeline-binary-cache-test PRIVATE -include ${CMAKE_CURRENT_SOURCE_DIR}/../src/compat_win.h) target_link_libraries(pipeline-binary-cache-test PRIVATE onecore) endif() add_executable(pipeline-binary-initialization-test EXCLUDE_FROM_ALL ../tests/test_pipeline_binary_initialization.cpp ../tests/test_gpu_runtime_stubs.cpp) target_compile_definitions(pipeline-binary-initialization-test PRIVATE NOMINMAX WIN32_LEAN_AND_MEAN) target_include_directories(pipeline-binary-initialization-test PRIVATE shim shadps4 third_party/gcn/include) target_link_libraries(pipeline-binary-initialization-test PRIVATE gow3gpu) target_compile_options(pipeline-binary-initialization-test PRIVATE -fPIC) if (WIN32) target_sources(pipeline-binary-initialization-test PRIVATE ../src/compat_win.c) target_compile_definitions(pipeline-binary-initialization-test PRIVATE sigjmp_buf=gow3_jmp_buf) target_compile_options(pipeline-binary-initialization-test PRIVATE -include ${CMAKE_CURRENT_SOURCE_DIR}/../src/compat_win.h) target_link_libraries(pipeline-binary-initialization-test PRIVATE onecore) endif() set_source_files_properties(../tests/test_pipeline_binary_cache.cpp PROPERTIES COMPILE_OPTIONS "-fvisibility=hidden;-fvisibility-inlines-hidden") add_executable(motion-history-test EXCLUDE_FROM_ALL ../tests/test_motion_history.cpp) target_compile_options(motion-history-test PRIVATE -UNDEBUG -Wall -Wextra -Werror) target_include_directories(motion-history-test PRIVATE ..) add_executable(motion-shader-test EXCLUDE_FROM_ALL ../tests/test_motion_shaders.cpp ../tests/test_gpu_runtime_stubs.cpp) target_include_directories(motion-shader-test PRIVATE shim shadps4 third_party/gcn/include) target_link_libraries(motion-shader-test PRIVATE gow3gpu) add_executable(png-decode-test EXCLUDE_FROM_ALL ../tests/test_png_decode.cpp shim/gow3_png.cpp) target_compile_options(png-decode-test PRIVATE -UNDEBUG -Wall -Wextra -Werror) target_link_libraries(png-decode-test PRIVATE PkgConfig::FFMPEG) add_executable(aliasing-test EXCLUDE_FROM_ALL ../tests/test_aliasing.cpp shadps4/video_core/texture_cache/aliasing.cpp shadps4/video_core/texture_cache/host_compatibility.cpp) target_compile_options(aliasing-test PRIVATE -UNDEBUG) target_include_directories(aliasing-test PRIVATE shim shadps4 third_party/gcn/include) target_link_libraries(aliasing-test PRIVATE Vulkan::Headers fmt::fmt Boost::headers magic_enum::magic_enum) add_executable(blend-rewrite-test EXCLUDE_FROM_ALL ../tests/test_blend_rewrite.cpp) target_compile_options(blend-rewrite-test PRIVATE -UNDEBUG) target_include_directories(blend-rewrite-test PRIVATE shim shadps4 third_party/gcn/include) target_link_libraries(blend-rewrite-test PRIVATE Vulkan::Headers fmt::fmt Boost::headers magic_enum::magic_enum) add_executable(depth-stencil-state-test EXCLUDE_FROM_ALL ../tests/test_depth_stencil_state.cpp) add_executable(async-compiler-test EXCLUDE_FROM_ALL ../tests/test_async_compiler.cpp) target_compile_options(async-compiler-test PRIVATE -UNDEBUG) target_include_directories(async-compiler-test PRIVATE shadps4) add_executable(warmup-inbox-test EXCLUDE_FROM_ALL ../tests/test_warmup_inbox.cpp) target_compile_options(warmup-inbox-test PRIVATE -UNDEBUG -Wall -Wextra -Werror) target_include_directories(warmup-inbox-test PRIVATE shadps4) add_executable(async-pipeline-cache-test EXCLUDE_FROM_ALL ../tests/test_async_pipeline_cache.cpp) target_compile_options(async-pipeline-cache-test PRIVATE -UNDEBUG) target_include_directories(async-pipeline-cache-test PRIVATE shadps4) target_link_libraries(async-pipeline-cache-test PRIVATE Vulkan::Vulkan) add_executable(async-fetch-snapshot-test EXCLUDE_FROM_ALL ../tests/test_async_fetch_snapshot.cpp shadps4/shader_recompiler/frontend/fetch_shader.cpp shadps4/shader_recompiler/frontend/decode.cpp shadps4/shader_recompiler/frontend/format.cpp) target_compile_options(async-fetch-snapshot-test PRIVATE -UNDEBUG) target_include_directories(async-fetch-snapshot-test PRIVATE shim shadps4 third_party/gcn/include) target_link_libraries(async-fetch-snapshot-test PRIVATE Vulkan::Headers fmt::fmt Boost::headers magic_enum::magic_enum) target_compile_options(depth-stencil-state-test PRIVATE -UNDEBUG) target_include_directories(depth-stencil-state-test PRIVATE shim shadps4 third_party/gcn/include) target_link_libraries(depth-stencil-state-test PRIVATE Vulkan::Headers fmt::fmt Boost::headers magic_enum::magic_enum) add_executable(ui-composition-test EXCLUDE_FROM_ALL ../tests/test_ui_composition.cpp) target_compile_options(ui-composition-test PRIVATE -UNDEBUG -Wall -Wextra -Werror) target_include_directories(ui-composition-test PRIVATE ..) add_executable(scene-resolution-test EXCLUDE_FROM_ALL ../tests/test_scene_resolution.cpp ../tests/test_gpu_runtime_stubs.cpp) target_include_directories(scene-resolution-test PRIVATE shim shadps4 third_party/gcn/include) # The test's Vulkan-Hpp inline methods have a different set of platform extensions # from vk_platform.cpp. Keep them local and use an explicit dispatcher in the test. target_compile_options(scene-resolution-test PRIVATE -UNDEBUG -fPIC) set_source_files_properties(../tests/test_scene_resolution.cpp PROPERTIES COMPILE_OPTIONS "-fvisibility=hidden;-fvisibility-inlines-hidden") target_link_libraries(scene-resolution-test PRIVATE gow3gpu) add_executable(taa-shader-test EXCLUDE_FROM_ALL ../tests/test_taa_shader.cpp ../tests/test_gpu_runtime_stubs.cpp) target_include_directories(taa-shader-test PRIVATE shim shadps4 ${SHADER_INCLUDE} third_party/gcn/include) target_compile_options(taa-shader-test PRIVATE -UNDEBUG -fPIC) set_source_files_properties(../tests/test_taa_shader.cpp PROPERTIES COMPILE_OPTIONS "-fvisibility=hidden;-fvisibility-inlines-hidden") target_link_libraries(taa-shader-test PRIVATE gow3gpu) add_dependencies(taa-shader-test host_shaders) add_executable(camera-motion-test EXCLUDE_FROM_ALL ../tests/test_camera_motion.cpp ../tests/test_gpu_runtime_stubs.cpp) target_include_directories(camera-motion-test PRIVATE shim shadps4 ${SHADER_INCLUDE} third_party/gcn/include) target_compile_options(camera-motion-test PRIVATE -UNDEBUG -fPIC) target_link_libraries(camera-motion-test PRIVATE gow3gpu) add_dependencies(camera-motion-test host_shaders) # gow3: FSR 4 benchmark outside the game (tools/fsr4_bench.cpp): ninja -C out/gpu fsr4-bench. add_executable(upscaler-support-test EXCLUDE_FROM_ALL ../tests/test_upscaler_support.cpp shim/gow3_settings.cpp) target_include_directories(upscaler-support-test PRIVATE shim) target_compile_options(upscaler-support-test PRIVATE -UNDEBUG) add_executable(orb-multiplier-test EXCLUDE_FROM_ALL ../tests/test_orb_multiplier.cpp shim/gow3_orbs.cpp shim/gow3_settings.cpp) target_include_directories(orb-multiplier-test PRIVATE shim) target_compile_options(orb-multiplier-test PRIVATE -UNDEBUG) add_executable(stat-multipliers-test EXCLUDE_FROM_ALL ../tests/test_stat_multipliers.cpp shim/gow3_settings.cpp) target_include_directories(stat-multipliers-test PRIVATE shim) target_compile_options(stat-multipliers-test PRIVATE -UNDEBUG) add_executable(perf-overlay-test EXCLUDE_FROM_ALL ../tests/test_perf_overlay.cpp shim/gow3_settings.cpp) target_include_directories(perf-overlay-test PRIVATE shim) target_compile_options(perf-overlay-test PRIVATE -UNDEBUG) add_executable(cheat-hooks-test EXCLUDE_FROM_ALL ../tests/test_cheat_hooks.cpp) target_compile_options(cheat-hooks-test PRIVATE -UNDEBUG) add_executable(signatures-test EXCLUDE_FROM_ALL ../tests/test_signatures.cpp) target_compile_options(signatures-test PRIVATE -UNDEBUG -Wall -Wextra -Werror) add_executable(readback-queue-test EXCLUDE_FROM_ALL ../tests/test_readback_queue.cpp) target_include_directories(readback-queue-test PRIVATE shadps4) target_compile_options(readback-queue-test PRIVATE -UNDEBUG -Wall -Wextra -Werror) add_executable(wait-diagnostics-test EXCLUDE_FROM_ALL ../tests/test_wait_diagnostics.cpp) target_include_directories(wait-diagnostics-test PRIVATE shadps4) target_compile_options(wait-diagnostics-test PRIVATE -UNDEBUG) add_executable(graphics-settings-test EXCLUDE_FROM_ALL ../tests/test_graphics_settings.cpp shim/gow3_settings.cpp) target_include_directories(graphics-settings-test PRIVATE shim) target_compile_options(graphics-settings-test PRIVATE -UNDEBUG) add_executable(actor-hook-test EXCLUDE_FROM_ALL ../tests/test_actor_hook.cpp) target_include_directories(actor-hook-test PRIVATE shim) target_compile_options(actor-hook-test PRIVATE -UNDEBUG -Wall -Wextra -Werror) add_executable(readback-sources-test EXCLUDE_FROM_ALL ../tests/test_readback_sources.cpp) target_include_directories(readback-sources-test PRIVATE shadps4) target_compile_options(readback-sources-test PRIVATE -UNDEBUG -Wall -Wextra -Werror) add_executable(page-state-test EXCLUDE_FROM_ALL ../tests/test_page_state.cpp) target_include_directories(page-state-test PRIVATE ../tests/stubs shim shadps4) target_link_libraries(page-state-test PRIVATE Boost::headers) target_compile_options(page-state-test PRIVATE -UNDEBUG -Wall -Wextra -Werror) add_executable(fsr4-bench EXCLUDE_FROM_ALL tools/fsr4_bench.cpp shadps4/video_core/renderer_vulkan/fsr411/fsr411.cpp) target_include_directories(fsr4-bench PRIVATE shadps4/video_core/renderer_vulkan/fsr411) target_link_libraries(fsr4-bench PRIVATE ffx-vulkan::fsr4-v07-vulkan ffx-vulkan::fsr4-v07-assets Vulkan::Vulkan) add_executable(cheat-hook-test ../tests/test_cheat_hook.cpp) target_compile_options(cheat-hook-test PRIVATE -UNDEBUG -Wall -Wextra -Werror)