set -x export VLLM_USE_V1=1 # ================= data/model/tool ================= open_agent_rl=/path/to/your/dataset/Gen-Verse/Open-AgentRL-30K/Open-AgentRL-30K.parquet gpqa_diamond=/path/to/your/dataset/Gen-Verse/Open-AgentRL-Eval/gpqa-diamond/gpqa_diamond.parquet aime_2024=/path/to/your/dataset/Gen-Verse/Open-AgentRL-Eval/aime2024/aime_2024_problems.parquet aime_2025=/path/to/your/dataset/Gen-Verse/Open-AgentRL-Eval/aime2025/aime_2025_problems.parquet model_path=/path/to/your/models/Gen-Verse/DemyAgent-4B train_files="['$open_agent_rl']" test_files="['$gpqa_diamond','$aime_2024','$aime_2025']" # tool tool_config_path=recipe/demystify/sandbox_fusion_tool_config.yaml # wandb project_name=demystify-agentic-rl experiment_name=grpo-tcr-qwen3-4b-aime-gpqa default_local_dir=/data_storage/yzc/models/checkpoint/$experiment_name # ================= algorithm ================= adv_estimator=grpo # remove KL divergence ✓ use_kl_in_reward=False kl_coef=0.0 use_kl_loss=False kl_loss_coef=0.0 # clip higher ✓ clip_ratio_low=0.2 clip_ratio_high=0.28 # loss agg ✓ loss_agg_mode="token-mean" # Dymaic Sampleing, we do not utilize dynamic sampling here since it is too expensive for agentic rl x enable_filter_groups=True filter_groups_metric=acc max_num_gen_batches=10 #Overlong Reward Shaping ✓ reward_manager=dapo enable_overlong_buffer=True overlong_buffer_len=$((1024 * 4)) overlong_penalty_factor=1.0 max_turns=16 max_prompt_length=4096 max_response_length=20480 actor_lr=1e-6 train_batch_size=64 ppo_mini_batch_size=16 n_resp_per_prompt=16 n_resp_per_prompt_val=32 # ================= perfomance ================= infer_tp=4 # vllm train_sp=4 # train offload=True actor_max_token_len_per_gpu=$(( (max_prompt_length + max_response_length) * 1 )) log_prob_max_token_len_per_gpu=$(( actor_max_token_len_per_gpu * 4 )) # ================= save rollouts ================= ROLLOUT_SAVE_PATH="${default_local_dir}/rollout" VAL_SAVE_PATH="${default_local_dir}/validation" # Create rollout save directory if [ ! -d "$ROLLOUT_SAVE_PATH" ]; then mkdir -p $ROLLOUT_SAVE_PATH fi # Create validation save directory if [ ! -d "$VAL_SAVE_PATH" ]; then mkdir -p $VAL_SAVE_PATH fi python3 -m verl.trainer.main_ppo \ algorithm.adv_estimator=$adv_estimator \ algorithm.use_kl_in_reward=$use_kl_in_reward \ algorithm.kl_ctrl.kl_coef=$kl_coef \ data.train_files="$train_files" \ data.val_files="$test_files" \ data.return_raw_chat=True \ data.train_batch_size=$train_batch_size \ data.max_prompt_length=$max_prompt_length \ data.max_response_length=$max_response_length \ data.prompt_key=prompt \ data.filter_overlong_prompts=True \ data.truncation='error' \ data.custom_cls.path=recipe/demystify/reward.py \ data.custom_cls.name=CustomRLHFDataset \ custom_reward_function.path=recipe/demystify/reward.py \ custom_reward_function.name=compute_score \ actor_rollout_ref.model.path=$model_path \ actor_rollout_ref.model.use_remove_padding=True \ actor_rollout_ref.model.enable_gradient_checkpointing=True \ actor_rollout_ref.actor.use_kl_loss=$use_kl_loss \ actor_rollout_ref.actor.kl_loss_coef=$kl_loss_coef \ actor_rollout_ref.actor.clip_ratio_low=$clip_ratio_low \ actor_rollout_ref.actor.clip_ratio_high=$clip_ratio_high \ actor_rollout_ref.actor.grad_clip=1.0 \ actor_rollout_ref.actor.clip_ratio_c=10.0 \ actor_rollout_ref.actor.loss_agg_mode=${loss_agg_mode} \ actor_rollout_ref.actor.optim.lr=$actor_lr \ actor_rollout_ref.actor.use_dynamic_bsz=True \ actor_rollout_ref.actor.ppo_mini_batch_size=$ppo_mini_batch_size \ actor_rollout_ref.actor.ppo_max_token_len_per_gpu=$actor_max_token_len_per_gpu \ actor_rollout_ref.actor.ulysses_sequence_parallel_size=$train_sp \ actor_rollout_ref.actor.fsdp_config.param_offload=$offload \ actor_rollout_ref.actor.fsdp_config.optimizer_offload=$offload \ actor_rollout_ref.ref.log_prob_max_token_len_per_gpu=$log_prob_max_token_len_per_gpu \ actor_rollout_ref.rollout.name=vllm \ actor_rollout_ref.rollout.mode=async \ actor_rollout_ref.rollout.tensor_model_parallel_size=$infer_tp \ actor_rollout_ref.rollout.multi_turn.enable=True \ actor_rollout_ref.rollout.multi_turn.max_user_turns=$max_turns \ actor_rollout_ref.rollout.multi_turn.max_assistant_turns=$max_turns \ actor_rollout_ref.rollout.multi_turn.tool_config_path=$tool_config_path \ actor_rollout_ref.rollout.multi_turn.format=hermes \ actor_rollout_ref.rollout.gpu_memory_utilization=0.75 \ actor_rollout_ref.rollout.n=$n_resp_per_prompt \ actor_rollout_ref.rollout.val_kwargs.top_p=0.6 \ actor_rollout_ref.rollout.val_kwargs.temperature=1.0 \ actor_rollout_ref.rollout.val_kwargs.n=$n_resp_per_prompt_val \ reward_model.reward_manager=${reward_manager} \ +reward_model.reward_kwargs.overlong_buffer_cfg.enable=${enable_overlong_buffer} \ +reward_model.reward_kwargs.overlong_buffer_cfg.len=${overlong_buffer_len} \ +reward_model.reward_kwargs.overlong_buffer_cfg.penalty_factor=${overlong_penalty_factor} \ +reward_model.reward_kwargs.overlong_buffer_cfg.log=false \ +reward_model.reward_kwargs.max_resp_len=${max_response_length} \ trainer.logger=['console','wandb'] \ trainer.project_name=$project_name \ trainer.experiment_name=$experiment_name \ trainer.n_gpus_per_node=8 \ trainer.val_before_train=True \ trainer.validation_data_dir=${VAL_SAVE_PATH} \ trainer.log_val_generations=20 \ trainer.nnodes=1 \ trainer.save_freq=-1 \ trainer.default_local_dir=$default_local_dir \ trainer.total_training_steps=1 \ trainer.test_freq=10 \ trainer.total_epochs=1 $@