MIT License Copyright (c) 2026 NotRexed Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -------------------------------------------------------------------------------- Scope of this license The MIT License above covers Hookshot's own code. It does not cover these folders, which keep their own licenses: gpu/vk/eden/ Eden's shader recompiler, GPL-3.0-or-later gpu/vk/compat/ Eden and yuzu support code, GPL-3.0-or-later gpu/vk/sirit/ Sirit, under the license in its folder gpu/third_party/ suyu, GPL-2.0-or-later or GPL-3.0-or-later third_party/ a64-kit, Opus, SDL and zbic, as listed in each folder A compiled game links the GPL parts above, so a build as a whole is covered by the GNU General Public License, version 3 or later. Some files in host/ follow designs from MIT-licensed projects, whose notices are in third_party/a64-kit/NOTICE.TOTKPort.md.