{ "schema_version": "t8-research-source-lock/v1", "source": { "repository": "https://github.com/phileiny/h3-storyboard-skill", "commit": "ab65851f599435a1ff94ea4931949bd7bcaf069b", "license": "MIT", "accessed_at": "2026-08-30", "relationship": "independent community research; not a MiniMax official Skill" }, "files": [ { "path": ".gitignore", "bytes": 10, "sha256": "cf237c7aff44efbe6e502e645c3e06da03a69d7bdeb43392108ef3348143417e" }, { "path": "LICENSE", "bytes": 1060, "sha256": "61e2ad90a3b30a5d48d12438c79a2a1d585a4ef60f5317cdb6470d10b59405dd" }, { "path": "README.md", "bytes": 6868, "sha256": "25af801384c990b17dfe6a7dfd8756d8081cafe07d6631d46880f30612473f31" }, { "path": "skills/h3-storyboard/SKILL.md", "bytes": 30152, "sha256": "21580ba97556b91ad073f05055eb5f1b3e77e8962b95c13336e783d99d2df1f7" }, { "path": "skills/h3-storyboard/SOURCES.md", "bytes": 7654, "sha256": "cf5cc014e7edd54ced041aaf21e2c817b48c931c26026e39508432c288015697" } ], "evidence": [ { "claim": "Reduce competing emotional beats inside one shot and split a dense performance across shots when the contract permits.", "level": "single-source author observation", "observed_scope": "MiniMax H3 Ref2VA, 9:16, short serial-drama examples", "adoption": "soft conditional guidance only" }, { "claim": "Establish camera side and a concrete gaze target before specifying facial direction and micro-expression.", "level": "community directing heuristic", "observed_scope": "character performance", "adoption": "portable directing guidance" }, { "claim": "Translate abstract emotion into observable gaze, eyelid, breath, shoulder, hand, or posture cues.", "level": "community directing heuristic", "observed_scope": "character performance", "adoption": "portable directing guidance" }, { "claim": "Hide large state changes behind eye closure, head movement, foreground occlusion, action occlusion, or a cut.", "level": "single-source author observation", "observed_scope": "MiniMax H3 character transformation", "adoption": "soft conditional guidance and experiment treatment" }, { "claim": "Spoken dialogue consumes shot time and may conflict with simultaneous mouth or swallowing beats.", "level": "community directing heuristic", "observed_scope": "dialogue scenes", "adoption": "portable contract-preservation guidance" } ], "limitations": [ "The source repository contains documentation but no runnable experiment code, raw prompts, raw videos, seeds, model build identifiers, or numeric result tables.", "The observations do not establish a universal two-or-three-beat threshold.", "Seedance 2.0 was not evaluated by the source.", "Raw full-frame PSNR is not accepted as a proxy for facial acting quality.", "Collision, liquid, exact crop, and transformation behavior remain content-, reference-, and model-dependent." ], "prohibited_overclaims": [ "Do not describe this source as an official MiniMax Skill.", "Do not claim the source findings are proven across models, aspect ratios, subjects, or providers.", "Do not hard-ban collision, liquid, dialogue, transformation, or user-fixed shot density.", "Do not report an experiment as completed unless paired artifacts, model metadata, hashes, and observations are present." ] }