--[[ 说明:在蓝图中实现UnLuaInterface接口,并通过 GetModuleName 指定脚本路径,即可绑定到Lua 例如: 本脚本由 "Content/Tutorials/01_HelloWorld/HelloWorld.map" 的关卡蓝图绑定 ]] local Screen = require "Tutorials.Screen" local M = UnLua.Class() -- 所有绑定到Lua的对象初始化时都会调用Initialize的实例方法 function M:Initialize() local msg = [[ Hello World! —— 本示例来自 "Content/Script/Tutorials/01_HelloWorld.lua" ]] print(msg) Screen.Print(msg) end return M