#include #include using namespace std; using ll = long long; bool is_cross_intersect(ll x1, ll y1, ll x2, ll y2, ll x3, ll y3, ll x4, ll y4) { ll z1 = (x2 - x1) * (y3 - y1) - (y2 - y1) * (x3 - x1); ll z2 = (x2 - x1) * (y4 - y1) - (y2 - y1) * (x4 - x1); ll z3 = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3); ll z4 = (x4 - x3) * (y2 - y3) - (y4 - y3) * (x2 - x3); return (z1 < 0 || z2 < 0) && (z1 > 0 || z2 > 0) && (z3 < 0 || z4 < 0) && (z3 > 0 || z4 > 0); } bool is_cross_or_touch_intersect(ll x1, ll y1, ll x2, ll y2, ll x3, ll y3, ll x4, ll y4) { if (max(x1, x2) < min(x3, x4) || max(x3, x4) < min(x1, x2) || max(y1, y2) < min(y3, y4) || max(y3, y4) < min(y1, y2)) return false; ll z1 = (x2 - x1) * (y3 - y1) - (y2 - y1) * (x3 - x1); ll z2 = (x2 - x1) * (y4 - y1) - (y2 - y1) * (x4 - x1); ll z3 = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3); ll z4 = (x4 - x3) * (y2 - y3) - (y4 - y3) * (x2 - x3); return (z1 <= 0 || z2 <= 0) && (z1 >= 0 || z2 >= 0) && (z3 <= 0 || z4 <= 0) && (z3 >= 0 || z4 >= 0); } optional> get_lines_intersection(ll x1, ll y1, ll x2, ll y2, ll x3, ll y3, ll x4, ll y4) { ll a1 = y2 - y1; ll b1 = x1 - x2; ll c1 = -(x1 * y2 - x2 * y1); ll a2 = y4 - y3; ll b2 = x3 - x4; ll c2 = -(x3 * y4 - x4 * y3); ll det = a1 * b2 - a2 * b1; if (det == 0) return {}; double x = -(c1 * b2 - c2 * b1) / (double)det; double y = -(a1 * c2 - a2 * c1) / (double)det; return optional{make_pair(x, y)}; } // usage example int main() { optional> intersection = get_lines_intersection(0, 0, 4, 2, 2, -1, 2, 5); cout << (bool)intersection << endl; cout << intersection->first << " " << intersection->second << endl; optional> no_intersection = get_lines_intersection(0, 0, 0, 1, 1, 0, 1, 1); cout << (bool)no_intersection << endl; }