# Development ## Web build `apps/vectorcraft-web` runs the same `VectorcraftApp` in the browser through eframe's web runner. The renderer is wgpu: WebGPU where the browser has it, WebGL2 otherwise. It is Rust only; the only JavaScript is the glue wasm-bindgen generates. ```sh brew install trunk # or: cargo install trunk --locked rustup target add wasm32-unknown-unknown cd apps/vectorcraft-web trunk build --release # writes ../../dist/web (index.html, .js glue, .wasm) trunk serve --release # dev server on http://127.0.0.1:8766 ``` Any static file server works for `dist/web`, for example `python3 -m http.server 8766` inside that directory. The release `.wasm` is about 17.5 MB, or 7.1 MB gzipped, so serve it with compression. URL flag: `?webgl` forces the WebGL2 backend. How the web shell (`apps/vectorcraft-web/src/web.rs`) differs from desktop: - **Open** sets `Services::open_async`, which shows `rfd::AsyncFileDialog`. The bytes arrive in `Services::inbox`, which the app drains every frame. - **Save / Save As / Export** go through `Services::download`: a Blob, an object URL and a temporary ``, all created from Rust. There is no save dialog, so the suggested name becomes the download name. - **Drag-and-drop:** `WebShell` takes the frame's `dropped_files` before the app sees them, reads each with `DroppedFile::bytes_async` and pushes the bytes into the inbox. (The app's synchronous drop path is compiled out on wasm32.) - **No control server:** browsers can't listen on TCP. To automate the web build, drive headless Chrome with `--remote-debugging-port`. - Quick smoke test: `"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome" --headless=new --enable-unsafe-webgpu --screenshot=web.png --window-size=1440,900 --virtual-time-budget=15000 http://127.0.0.1:8766/` (headless Chrome on macOS gets a real WebGPU adapter). ## Fonts: craft-fonts (optional build input) Font files are never committed to this repository. Fonts shared by the Crafting Apps live in [storytold/craft-fonts](https://github.com/storytold/craft-fonts); the rules are in craftrules [`standards/fonts.md`](https://github.com/storytold/craftrules/blob/main/standards/fonts.md). To add a font, add it there. (The Latin fonts in `assets/fonts/` predate the rule and stay.) VectorCraft builds, tests and runs without craft-fonts. To embed its Japanese fonts (BIZ UDPGothic for UI text, Shippori Mincho and BIZ UDMincho for document text), point the `CRAFT_FONTS_DIR` build option at a checkout: ```sh git clone https://github.com/storytold/craft-fonts ../craft-fonts CRAFT_FONTS_DIR="$PWD/../craft-fonts" cargo run --release -p vectorcraft CRAFT_FONTS_DIR="$PWD/../craft-fonts" cargo xtask ci # also runs the Japanese-glyph tests ``` - `crates/text/build.rs` reads the checkout's `fonts/manifest.txt` and embeds every font it lists as `vectorcraft_text::CRAFT_FONTS` (empty without `CRAFT_FONTS_DIR`). Give it an absolute path: build scripts run in the crate's directory (a relative path is taken from the workspace root as a convenience, but CI and the docs always use absolute paths). Nothing is downloaded, and craft-fonts is never a `Cargo.toml` dependency. A bad path is a build warning, or an error with `CRAFT_FONTS_REQUIRED=1` (release builds). - Web (wasm32) builds embed only BIZ UDPGothic Regular (+4.7 MB of `.wasm`), to stay well under static hosts' per-file limits (Cloudflare Pages: 25 MiB). Shippori Mincho, which this repo used to embed everywhere, was 8.7 MB, so the web build is still smaller than before. - Document text: the Japanese faces join the font database after the bundled fonts (Mincho first), so they are the fallback for Japanese after the requested font; installed system fonts come after. - UI: `theme::install_fonts` adds them at the end of every egui family (BIZ UDPGothic first), after the UI fonts and before the installed fonts `ui_fonts.rs` discovers for other scripts. - Tests that need Japanese glyphs skip with a message when built without craft-fonts. The FreeBSD CI job and every release job (`release.yml`) check craft-fonts out at a pinned commit; release packages carry each embedded font's `OFL-.txt`. ## Vendor names gate `cargo xtask brands` (part of `cargo xtask ci`) fails when user-visible text names another vendor's products or company: string literals in Rust sources (command labels and params docs, menus, panels, MCP tool definitions), `Cargo.toml` descriptions and packaging files. Comments and test code are not checked. Say "the reference app" or name the feature itself. A line that must keep an old name, such as an alias that files or preferences from earlier versions still use, carries a `brand-ok` comment. ## Robustness: VectorCraft never crashes A crash takes the user's unsaved work with it, and much of what the app reads is untrusted: SVG, PDF, `.ai` and `.vectorcraft` files, pasted data, MCP and control-channel messages, command parameters. Shipped code therefore never panics. Anything that can fail returns `Result` (or `Option`), the caller handles or propagates it, and the user sees an error message. ### Enforced by lints `Cargo.toml` denies these clippy lints for the whole workspace, and `cargo xtask ci` runs clippy with `-D warnings`: | Banned in shipped code | Use instead | |---|---| | `x.unwrap()`, `x.expect("…")` | `x?`, `x.ok_or(err)?`, `let Some(v) = x else { return … }`, `if let`, `unwrap_or` / `unwrap_or_default` / `unwrap_or_else` | | `v.last().unwrap()`, `v.pop().unwrap()` | `if let Some(l) = v.last_mut()`, `let Some((last, rest)) = v.split_last() else { … }` | | `panic!`, `unreachable!()` in a match arm | return an error (`EngineError::Other`, `bad(C, "…")`) or a sensible default | | `todo!`, `unimplemented!` | don't merge unfinished paths; return an error that says what isn't supported | `clippy.toml` allows `unwrap`, `expect` and `panic` inside `#[test]` and `#[cfg(test)]` code. Integration-test files under `tests/` and `examples/`, and the `testkit` crate, opt out with `#![allow(clippy::unwrap_used, clippy::expect_used, clippy::panic)]`. Tests use `panic!("…")` instead of `unreachable!()`. ### Not caught by lints: avoid implicit panics too - **Indexing and slicing:** `v[i]` and `&s[a..b]` panic when out of range. When the index comes from data (a file, a parameter, another document), use `v.get(i)` / `s.get(a..b)`. Slicing a `&str` also panics off a UTF-8 boundary. - **Arithmetic:** integer division or `%` by zero, `usize` subtraction that can go below zero (write `i + 1 == n` instead of `i == n - 1`, or use `saturating_sub`), and `as` casts from non-finite floats. - **Unbounded work:** cap counts, sizes and allocations read from input. Image dimensions, repeat counts, line breaks and recursion depth all need a limit. - **Encoders and decoders:** propagate their errors. Writing an empty file is a silent failure, not a fix. Don't silence the lint by discarding errors. `let _ = …` and `.ok()` are for failures that really don't matter, with a comment saying why. ### The safety net `vectorcraft_engine::guard::catch_panic` wraps every entry point: - `Session::execute` restores the active document, selection and interaction as they were before the top-level command and returns `EngineError::Internal`. - Tool events (`Session::pointer`, `tool_key`, `tool_text`) reset the tool and cancel its drag. - The MCP server answers the request with a JSON-RPC internal error and keeps serving. - `VectorcraftApp::logic` and `ui` lose one frame and show the error in the status bar; each control-channel request is guarded on its own. The net exists for bugs, not as a substitute for `Result`. On wasm a panic aborts the app, so the web build has no net at all. ### Fuzzing Untrusted input has property tests that must never panic: - `crates/engine/tests/import_fuzz.rs`: garbage, hostile and mutated SVG and PDF, and swatch (`.vcswatches`, `.gpl`), graphic style (`.vcstyles`) and flattener preset (`.vcflattener`) libraries, loaded and used, then rendered and exported. - `crates/engine/tests/command_sweep.rs`: every command with junk parameters. - `crates/format/tests/prop_format.rs`: garbage and mutated `.vectorcraft` files. - `crates/mcp/tests/protocol_props.rs`: malformed MCP messages. CI runs a few dozen cases each. Before touching an importer, run a deeper search, e.g. `PROPTEST_CASES=20000 cargo test --release -p vectorcraft-engine --test import_fuzz`. When it finds a panic, fix the code and add the input as a regular test.