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README.md

Eden NS2

A fork of the Eden Nintendo Switch emulator that runs Nintendo Switch 2 games.

Donkey Kong Bananza gameplay

Mario Kart World title screen

Pokémon Pokopia gameplay

Status

GameState
Donkey Kong Bananza (040074A01BF12000, v7.0.0)Playable; slow in some areas
Mario Kart World (0400C3F00006E000, v1.8.0)Playable; slow in some areas
Pokémon Pokopia (0400A3A01EE4C000)Playable; stable 60 FPS
Splatoon Raiders (0400380020056000)Playable; stable 60 FPS
Nintendo Switch 2 Welcome Tour (040057C02159A000)Boots; runs very slowly

Known issues

  • Performance: still a work in progress; expect slowdowns and stutter.
  • Donkey Kong Bananza: destructible terrain is invisible on AMD GPUs.
  • Mario Kart World: loading screens can take a long time, especially the first time a course is loaded. Recommended per-game settings: GPU accuracy Low, asynchronous shaders on, and ASTC recompression BC3 (needed on GPUs with less than 8 GB of video memory). Some geometry (task/mesh shaders) is missing, and character eye textures and shadows can look glitchy.
  • Nintendo Switch 2 Welcome Tour: reaches the intro and the tour, but runs very slowly.

Building (Windows, MSYS2 MINGW64)

  1. Install MSYS2 and, in a MINGW64 shell, install the MinGW toolchain, CMake, Ninja, Qt 6, FFmpeg, SDL3, Boost, OpenSSL and the Vulkan headers, plus git, patch and autotools (for example pacman -S --needed mingw-w64-x86_64-{toolchain,cmake,ninja,qt6,ffmpeg,sdl3,boost,openssl,vulkan-headers} git patch autotools; exact package names may differ — see docs/Deps.md).

  2. Configure and build from the repository root:

    cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DBUILD_TESTING=OFF -DYUZU_TESTS=OFF \
          -DENABLE_WERROR=OFF -DYUZU_ROOM=OFF -DYUZU_CMD=OFF -DENABLE_LIBUSB=OFF \
          -Denet_FORCE_BUNDLED=ON -Dlibusb_FORCE_BUNDLED=ON -DVulkanMemoryAllocator_FORCE_BUNDLED=ON
    ninja -C build yuzu
  3. Copy the MinGW runtime DLLs (Qt and its dependencies) next to build/bin/eden.exe and add a build/bin/qt.conf containing [Paths] / Plugins = plugins (see docs/ns2/NOTES.md).

The NS2 patch's MSVC script (build-eden-msvc.bat) is included but has not been tried with this tree.

Building (Linux)

Not tested yet; nothing in the changes is Windows-only.

  1. Install the dependencies for your distribution; docs/Deps.md has full commands for Arch, Debian/Ubuntu/Mint, Fedora, Gentoo and others. For example:

    # Arch
    sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 ninja \
         nlohmann-json openssl opus qt6-base qt6-multimedia qt6-charts sdl3 zlib zstd zip unzip \
         vulkan-headers vulkan-utility-libraries libusb spirv-tools spirv-headers
  2. Configure and build from the repository root:

    cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DBUILD_TESTING=OFF -DYUZU_TESTS=OFF \
          -DENABLE_WERROR=OFF
    ninja -C build yuzu

    If CMake cannot find a package your distribution doesn't ship (enet, libusb, VulkanMemoryAllocator, ...), add the matching -D<name>_FORCE_BUNDLED=ON flag from the Windows command above.

  3. The binary is build/bin/eden; no DLL copying is needed.

Running

Use your own dumped games, keys and firmware. Load a game from its extracted dump (the romfs folder next to exefs is found automatically):

build/bin/eden -g "<dump>/updates/<version>/exefs/main"

Recommended settings: Vulkan, 12 GB memory layout, multi-core CPU.

Licence

GPL-3.0-or-later, like Eden (see LICENSE.txt). Not affiliated with the Eden project or Nintendo; no game data, keys or firmware are included.

关于 About

A fork of the Eden Nintendo Switch emulator that runs Nintendo Switch 2 games.
edeneden-emulatoremulationswitch2

语言 Languages

C++94.4%
Kotlin3.7%
CMake0.9%
GLSL0.3%
Shell0.2%
NASL0.2%
Python0.2%
Assembly0.0%
PowerShell0.0%
Perl0.0%
Batchfile0.0%
C0.0%
Nix0.0%

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