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README.md

Blender Agent Skills

Blender Agent Skills

Professional Blender workflows packaged as Agent Skills for AI coding agents: Claude Code, Codex, OpenCode, Gemini CLI, GitHub Copilot and Cursor.

There are 22 skills covering the full 3D pipeline (modeling, UVs, PBR, baking, rigging, animation, optimization, export, rendering, time of day, weather, simulation and QA), built for Blender 5.2 LTS+. Every script is tested in a real Blender.

Install

Claude Code (plugin):

/plugin marketplace add EL4CTEO/blender-skills
/plugin install blender-agent-skills@blender-agent-skills

Any agent (clone, then run the installer):

git clone https://github.com/EL4CTEO/blender-skills
./blender-skills/install/install.sh          # macOS / Linux
.\blender-skills\install\install.ps1         # Windows

The default installs into ~/.claude/skills and ~/.agents/skills. .agents/skills is read by Codex, OpenCode, Gemini CLI, Copilot and Cursor. Options: --agent claude|codex|opencode|gemini|copilot|cursor|all, --project DIR for a single project, --uninstall.

Requirements: Blender 5.2+. Optional: a Blender MCP server lets agents work in your open Blender. Without one, agents run Blender in the background.

Skills

SkillWhat it does
blender-coreStart here: runs code, routes tasks, 5.x API rules
blender-scene-setupUnits, naming, collections, asset libraries
blender-hardsurface-modelingBevels, booleans, weighted normals
blender-sculptingOrganic sculpting workflow
blender-retopology-uvRetopology, UVs, texel density
blender-pbr-materialsCorrect PBR materials from textures
blender-texture-bakingNormal, AO and curvature maps, ORM
blender-geometry-nodesProcedural modeling from simple JSON
blender-character-riggingRigify, skinning, game skeletons
blender-facial-shapekeysARKit 52 blendshapes, visemes
blender-animationActions, NLA, mocap, root motion
blender-game-optimizationBudgets, LODs, draw calls
blender-export-pipelinesRoblox, Unity, Unreal, Godot, web, USD
blender-renderingCycles and EEVEE, batch rendering
blender-lighting-lookdevStudio lighting, HDRI, turntables
blender-simulationRigid bodies, cloth, fluids
blender-time-of-dayGolden hour, night, fog and mood lighting
blender-weather-fxRain, snow, wet streets, puddles, lightning
blender-addon-developmentBlender extensions
blender-pipeline-automationBatch jobs and file conversion
blender-asset-qaCatches z-fighting, floating parts, bad normals and weights
blender-workflow-recipesComplete asset playbooks

With vs without skills

Same model, same prompts, outputs with the skills vs without them: see the comparison.

Concrete wall: without skills (left) vs with skills (right)

Try it

"Make a game-ready crate for Unreal with baked normals and LODs." "Rig this character with Rigify and export it to Unity with a walk cycle." "Check this model for z-fighting and floating parts, then export it for Roblox." "Make this street a rainy night with puddles and lightning."

Development

python tools/validate_skills.py   # spec + token budget checks
python tools/run_tests.py         # 50 headless Blender tests (BLENDER_EXE to override)

MIT License

关于 About

Professional Blender 5.2 workflows as Agent Skills for Claude Code, Codex, Gemini CLI, Copilot and Cursor: modeling, UVs, PBR, baking, rigging, animation, export and QA.
3dagent-skillsai-agentsblenderblender-pythonbpyclaude-codeclaude-skillscodexgame-assetsgemini-cligodotmcppbrriggingrobloxunityunreal-engine

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PowerShell0.6%
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