PaperBoat
Harbour Masters port of Paper Mario 64
Project Lead:
- Caladius
Developers:
- Bass3l
- JeodC
- Caladius
- KiritoDv
Website & Discord
Official Website: https://www.harbourmasters.org/
Official Discord: https://discord.gg/harbourmasters
If you're having any trouble after reading through this README, feel free ask for help in the PaperBoat text channels. Please keep in mind that we do not condone piracy.
Quick Start
PaperBoat does not include any copyrighted assets. You are required to provide a supported copy of the game.
1. Verify your ROM dump
US SHA1 Hash: 3837f44cda784b466c9a2d99df70d77c322b97a0
You can verify you have dumped a supported copy of the game by using the compatibility checker at https://paperboat.equipment/.
2. Download PaperBoat from Releases
3. Launch the Game!
Windows
- Extract the zip
- Launch
paperboat.exe
Linux
- Place your supported copy of the game in the same folder as the appimage.
- Execute
paperboat.appimage. You may have tochmod +xthe appimage via terminal.
macOS
- Run
paperboat.app. - When prompted, select your supported copy of the game.
4. Play!
Congratulations, you are now sailing with PaperBoat! Have fun!
Configuration
Default keyboard configuration
| N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
|---|---|---|---|---|---|---|---|
| Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |
Other shortcuts
| Keys | Action |
|---|---|
| Esc | Toggle menubar |
| F11 | Fullscreen |
| Tab | Toggle Alternate assets |
| Ctrl+R | Reset |
Graphics Backends
Currently, there are three rendering APIs supported: DirectX 11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the Settings menu of the menubar, which requires a restart.
If you're having an issue with crashing, you can also change the API manually in the paperboat.cfg.json file by finding the "Backend": { section and updating the backend ID and name. Be sure to use one of the valid values:
0= DirectX 11 (default on Windows)1= OpenGL2= Metal (default on macOS)
Custom Assets
Custom assets are packed in .o2r or .otr files. To use custom assets, place them in the mods folder.
If you're interested in creating and/or packing your own custom asset .o2r/.otr files, check out the following tools:
- retro - OTR and O2R generator
- fast64 - Blender plugin (Note that PM64 is not fully supported at this time)
Development
If you want to manually compile PaperBoat, please consult the building instructions.
Special Thanks:
This wouldn't have been possible without your amazing work: