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README.md

Source Engine

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Information from wikipedia:

Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc with Half-Life: Source in June 2004, followed by Counter-Strike: Source and Half-Life 2 later that year. Source does not have a concise version numbering scheme; instead, it was released in incremental versions

Source code is based on TF2 2018 leak. Don't use it for commercial purposes.

This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book

Features:

  • Android, OSX, FreeBSD, Windows, Linux( glibc, musl ) support
  • Arm support( except windows )
  • 64bit support
  • Modern toolchains support
  • Fixed many undefined behaviours
  • Touch support( even on windows/linux/osx )
  • VTF 7.5 support
  • PBR support
  • bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
  • mdl v46-49 support
  • Removed useless/unnecessary dependencies
  • Achivement system working without steam
  • Fixed many bugs
  • Serverbrowser works without steam

Current tasks

  • Rewrite materialsystem for OpenGL render
  • dxvk-native support
  • Elbrus port
  • Bink audio support( for video_bink )

How to Build?

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关于 About

Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
cross-platformgame-enginehalf-life2source-enginewaf

语言 Languages

C++79.2%
C17.6%
SWIG1.5%
C#0.4%
Perl0.3%
Python0.3%
Shell0.2%
GLSL0.1%
Makefile0.1%
Batchfile0.0%
Objective-C++0.0%
Roff0.0%
Visual Basic .NET0.0%
SAS0.0%
WebAssembly0.0%
Module Management System0.0%
HTML0.0%
M40.0%
Smalltalk0.0%
Scheme0.0%
Assembly0.0%
OCaml0.0%
Rich Text Format0.0%
Raku0.0%
Tree-sitter Query0.0%
CSS0.0%
Clarion0.0%
JavaScript0.0%
AMPL0.0%
ReScript0.0%
Ruby0.0%

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