Overview
Zen C is a modern systems programming language that compiles to human-readable GNU C/C11. It provides a rich feature set including type inference, pattern matching, generics, traits, async/await, and manual memory management with RAII capabilities, all while maintaining 100% C ABI compatibility.
Community
Join the discussion, share demos, ask questions, or report bugs in the official Zen C Discord server!
- Discord: Join here
- RFCs: Propose features
Ecosystem
The Zen C project consists of several repositories. Below you can find the primary ones:
| Repository | Description | Status |
|---|---|---|
| zenc | The core Zen C compiler (zc), CLI, and Standard Library. | Active Development |
| docs | The official documentation and language specification. | Active |
| rfcs | The Request for Comments (RFC) repository. Shape the future of the language. | Active |
| vscode-zenc | Official VS Code extension (Syntax Highlighting, Snippets). | Alpha |
| www | Source code for zenc-lang.org. | Active |
| awesome-zenc | A curated list of awesome Zen C examples | Growing |
| zenc.vim | Official Vim/Neovim plugin (Syntax, Indentation). | Active |
Showcase
Check out these projects built with Zen C:
- ZC-pong-3ds: A Pong clone for the Nintendo 3DS.
- zen-c-parin: A basic example using Zen C with Parin.
- almond: A minimal web browser written in Zen C.
Index
| General | Language Reference |
|---|---|
Quick Start
Installation
git clone https://github.com/zenc-lang/zenc.git cd Zen-C make clean # remove old build files make sudo make install
Windows
Zen C has full native support for Windows (x86_64). You can build using the provided batch script with GCC (MinGW):
build.bat
This will build the compiler (zc.exe). Networking, Filesystem, and Process operations are fully supported via the Platform Abstraction Layer (PAL).
Alternatively, you can use make if you have a Unix-like environment (MSYS2, Cygwin, git-bash).
Portable Build (APE)
Zen C can be compiled as an Actually Portable Executable (APE) using Cosmopolitan Libc. This produces a single binary (.com) that runs natively on Linux, macOS, Windows, FreeBSD, OpenBSD, and NetBSD on both x86_64 and aarch64 architectures.
Prerequisites:
cosmocctoolchain (must be in your PATH)
Build & Install:
make ape sudo env "PATH=$PATH" make install-ape
Artifacts:
out/bin/zc.com: The portable Zen-C compiler. Includes the standard library embedded within the executable.out/bin/zc-boot.com: A self-contained bootstrap installer for setting up new Zen-C projects.
Usage:
# Run on any supported OS ./out/bin/zc.com build hello.zc -o hello
Usage
# Compile and run zc run hello.zc # Build executable zc build hello.zc -o hello # Interactive Shell zc repl # Show Zen Facts zc build hello.zc --zen
Environment Variables
You can set ZC_ROOT to specify the location of the Standard Library (standard imports like import "std/vec.zc"). This allows you to run zc from any directory.
export ZC_ROOT=/path/to/Zen-C
Language Reference
See the official Language Reference for more details.
Standard Library
Zen C includes a standard library (std) covering essential functionality.
Browse the Standard Library Documentation
Key Modules
Click to see all Standard Library modules
| Module | Description | Docs |
|---|---|---|
std/bigfloat.zc | Arbitrary-precision floating-point arithmetic. | Docs |
std/bigint.zc | Arbitrary-precision integer BigInt. | Docs |
std/bits.zc | Low-level bitwise operations (rotl, rotr). | Docs |
std/complex.zc | Complex Number Arithmetic Complex. | Docs |
std/vec.zc | Growable dynamic array Vec<T>. | Docs |
std/string.zc | Heap-allocated String type with UTF-8 support. | Docs |
std/queue.zc | FIFO queue (Ring Buffer). | Docs |
std/map.zc | Generic Hash Map Map<V>. | Docs |
std/fs.zc | File system operations. | Docs |
std/io.zc | Standard Input/Output (print/println). | Docs |
std/option.zc | Optional values (Some/None). | Docs |
std/result.zc | Error handling (Ok/Err). | Docs |
std/path.zc | Cross-platform path manipulation. | Docs |
std/env.zc | Process environment variables. | Docs |
std/net/ | TCP, UDP, HTTP, DNS, URL. | Docs |
std/thread.zc | Threads and Synchronization. | Docs |
std/time.zc | Time measurement and sleep. | Docs |
std/json.zc | JSON parsing and serialization. | Docs |
std/stack.zc | LIFO Stack Stack<T>. | Docs |
std/set.zc | Generic Hash Set Set<T>. | Docs |
std/process.zc | Process execution and management. | Docs |
std/regex.zc | Regular Expressions (TRE based). | Docs |
std/simd.zc | Native SIMD vector types. | Docs |
18. Unit Testing Framework
Zen C features a built-in testing framework that allows you to write unit tests directly in your source files using the test keyword.
Syntax
A test block contains a descriptive name and a body of code to execute. Tests do not require a main function to run.
test "unittest1" { "This is an unittest"; let a = 3; assert(a > 0, "a should be a positive integer"); "unittest1 passed."; }
Running Tests
To run all tests in a file, use the run command. The compiler will automatically detect and execute all top-level test blocks.
zc run my_file.zc
Assertions
Use the built-in assert(condition, message) function to verify expectations. If the condition is false, the test will fail and print the provided message.
Tooling
Zen C provides a built-in Language Server and REPL to enhance the development experience. It is also debuggable with LLDB.
Language Server (LSP)
The Zen C Language Server (LSP) supports standard LSP features for editor integration, providing:
- Go to Definition
- Find References
- Hover Information
- Completion (Function/Struct names, Dot-completion for methods/fields)
- Document Symbols (Outline)
- Signature Help
- Diagnostics (Syntax/Semantic errors)
To start the language server (typically configured in your editor's LSP settings):
zc lsp
It communicates via standard I/O (JSON-RPC 2.0).
REPL
The Read-Eval-Print Loop allows you to experiment with Zen C code interactively.
zc repl
Features
- Interactive Coding: Type expressions or statements for immediate evaluation.
- Persistent History: Commands are saved to
~/.zprep_history. - Startup Script: Auto-loads commands from
~/.zprep_init.zc.
Commands
| Command | Description |
|---|---|
:help | Show available commands. |
:reset | Clear current session history (variables/functions). |
:vars | Show active variables. |
:funcs | Show user-defined functions. |
:structs | Show user-defined structs. |
:imports | Show active imports. |
:history | Show session input history. |
:type <expr> | Show the type of an expression. |
:c <stmt> | Show the generated C code for a statement. |
:time <expr> | Benchmark an expression (runs 1000 iterations). |
:edit [n] | Edit command n (default: last) in $EDITOR. |
:save <file> | Save the current session to a .zc file. |
:load <file> | Load and execute a .zc file into the session. |
:watch <expr> | Watch an expression (re-evaluated after every entry). |
:unwatch <n> | Remove a watch. |
:undo | Remove the last command from the session. |
:delete <n> | Remove command at index n. |
:clear | Clear the screen. |
:quit | Exit the REPL. |
! <cmd> | Run a shell command (e.g. !ls). |
Language Server Protocol (LSP)
Zen C includes a built-in Language Server for editor integration.
- Installation & Setup Guide
- Supported Editors: VS Code, Neovim, Vim (zenc.vim), Zed, and any LSP-capable editor.
Use zc lsp to start the server.
Debugging Zen C
Zen C programs can be debugged using standard C debuggers like LLDB or GDB.
Visual Studio Code
For the best experience in VS Code, install the official Zen C extension. For debugging, you can use the C/C++ (by Microsoft) or CodeLLDB extension.
Add these configurations to your .vscode directory to enable one-click debugging:
tasks.json (Build Task):
{ "label": "Zen C: Build Debug", "type": "shell", "command": "zc", "args": [ "${file}", "-g", "-o", "${fileDirname}/app", "-O0" ], "group": { "kind": "build", "isDefault": true } }
launch.json (Debugger):
{ "name": "Zen C: Debug (LLDB)", "type": "lldb", "request": "launch", "program": "${fileDirname}/app", "preLaunchTask": "Zen C: Build Debug" }
Compiler Support & Compatibility
Zen C is designed to work with most C11 compilers. Some features rely on GNU C extensions, but these often work in other compilers. Use the --cc flag to switch backends.
zc run app.zc --cc clang zc run app.zc --cc zig
Test Suite Status
Click to view Compiler Support details
| Compiler | Pass Rate | Supported Features | Known Limitations |
|---|---|---|---|
| GCC | 100% (Full) | All Features | None. |
| Clang | 100% (Full) | All Features | None. |
| Zig | 100% (Full) | All Features | None. Uses zig cc as a drop-in C compiler. |
| TCC | 98% (High) | Structs, Generics, Traits, Pattern Matching | No Intel ASM, No __attribute__((constructor)). |
[!WARNING] COMPILER BUILD WARNING: While Zig CC works excellently as a backend for your Zen C programs, building the Zen C compiler itself with it may verify but produce an unstable binary that fails tests. We recommend building the compiler with GCC or Clang and using Zig only as a backend for your operational code.
Building with Zig
Zig's zig cc command provides a drop-in replacement for GCC/Clang with excellent cross-compilation support. To use Zig:
# Compile and run a Zen C program with Zig zc run app.zc --cc zig # Build the Zen C compiler itself with Zig make zig
C++ Interop
Zen C can generate C++-compatible code with the --cpp flag, allowing seamless integration with C++ libraries.
# Direct compilation with g++ zc app.zc --cpp # Or transpile for manual build zc transpile app.zc --cpp g++ out.c my_cpp_lib.o -o app
Using C++ in Zen C
Include C++ headers and use raw blocks for C++ code:
include <vector> include <iostream> raw { std::vector<int> make_vec(int a, int b) { return {a, b}; } } fn main() { let v = make_vec(1, 2); raw { std::cout << "Size: " << v.size() << std::endl; } }
[!NOTE] The
--cppflag switches the backend tog++and emits C++-compatible code (usesautoinstead of__auto_type, function overloads instead of_Generic, and explicit casts forvoid*).
CUDA Interop
Zen C supports GPU programming by transpiling to CUDA C++. This allows you to leverage powerful C++ features (templates, constexpr) within your kernels while maintaining Zen C's ergonomic syntax.
# Direct compilation with nvcc zc run app.zc --cuda # Or transpile for manual build zc transpile app.zc --cuda -o app.cu nvcc app.cu -o app
CUDA-Specific Attributes
| Attribute | CUDA Equivalent | Description |
|---|---|---|
@global | __global__ | Kernel function (runs on GPU, called from host) |
@device | __device__ | Device function (runs on GPU, called from GPU) |
@host | __host__ | Host function (explicit CPU-only) |
Kernel Launch Syntax
Zen C provides a clean launch statement for invoking CUDA kernels:
launch kernel_name(args) with { grid: num_blocks, block: threads_per_block, shared_mem: 1024, // Optional stream: my_stream // Optional };
This transpiles to: kernel_name<<<grid, block, shared, stream>>>(args);
Writing CUDA Kernels
Use Zen C function syntax with @global and the launch statement:
import "std/cuda.zc" @global fn add_kernel(a: float*, b: float*, c: float*, n: int) { let i = thread_id(); if i < n { c[i] = a[i] + b[i]; } } fn main() { def N = 1024; let d_a = cuda_alloc<float>(N); let d_b = cuda_alloc<float>(N); let d_c = cuda_alloc<float>(N); defer cuda_free(d_a); defer cuda_free(d_b); defer cuda_free(d_c); // ... init data ... launch add_kernel(d_a, d_b, d_c, N) with { grid: (N + 255) / 256, block: 256 }; cuda_sync(); }
Standard Library (std/cuda.zc)
Zen C provides a standard library for common CUDA operations to reduce raw blocks:
import "std/cuda.zc" // Memory management let d_ptr = cuda_alloc<float>(1024); cuda_copy_to_device(d_ptr, h_ptr, 1024 * sizeof(float)); defer cuda_free(d_ptr); // Synchronization cuda_sync(); // Thread Indexing (use inside kernels) let i = thread_id(); // Global index let bid = block_id(); let tid = local_id();
[!NOTE] Note: The
--cudaflag setsnvccas the compiler and implies--cppmode. Requires the NVIDIA CUDA Toolkit.
C23 Support
Zen C supports modern C23 features when using a compatible backend compiler (GCC 14+, Clang 14+, TCC (partial)).
auto: Zen C automatically maps type inference to standard C23autoif__STDC_VERSION__ >= 202300L._BitInt(N): UseiNanduNtypes (e.g.,i256,u12,i24) to access C23 arbitrary-width integers.
Objective-C Interop
Zen C can compile to Objective-C (.m) using the --objc flag, allowing you to use Objective-C frameworks (like Cocoa/Foundation) and syntax.
# Compile with clang (or gcc/gnustep) zc app.zc --objc --cc clang
Using Objective-C in Zen C
Use include for headers and raw blocks for Objective-C syntax (@interface, [...], @"").
//> macos: framework: Foundation //> linux: cflags: -fconstant-string-class=NSConstantString -D_NATIVE_OBJC_EXCEPTIONS //> linux: link: -lgnustep-base -lobjc include <Foundation/Foundation.h> fn main() { raw { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSLog(@"Hello from Objective-C!"); [pool drain]; } println "Zen C works too!"; }
[!NOTE] Note: Zen C string interpolation works with Objective-C objects (
id) by callingdebugDescriptionordescription.
Contributing
We welcome contributions! Whether it's fixing bugs, adding documentation, or proposing new features.
Please see CONTRIBUTING.md for detailed guidelines on how to contribute, run tests, and submit pull requests.
Security
For security reporting instructions, please see SECURITY.md.
Attributions
This project uses third-party libraries. Full license texts can be found in the LICENSES/ directory.
- cJSON (MIT License): Used for JSON parsing and generation in the Language Server.
- zc-ape (MIT License): The original Actually Portable Executable port of Zen-C by Eugene Olonov.
- Cosmopolitan Libc (ISC License): The foundational library that makes APE possible.
- TRE (BSD License): Used for the regular expression engine in the standard library.
- zenc.vim (MIT License): The official Vim/Neovim plugin, primarily authored by davidscholberg.
Copyright © 2026 Zen C Programming Language.
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