God of War III Remastered for PC
English | Português (Brasil)
A PC port of God of War III Remastered (PlayStation 4) for Windows 10 and 11.
The CPU side is native: the game's original executable runs directly on the PC's processor (the
PS4 uses the same x86-64 architecture), and a runtime written for this game replaces the PS4
system libraries, so there is no emulator. The graphics are translated: they run on the
shadPS4 video core, which converts the PS4 GPU commands
and shaders to Vulkan, with the God of War III rendering fixes from
cuesta4's eltutz branch. Running the game code
directly on the CPU is also how shadPS4 works; what this project changes is the system layer and
the game-specific work (patches, background shader cache, launcher and in-game menu).
It is a fork of Supermedo's Windows port of
deadinside28's bloodborne_pc (see
Credits).
No game files are included. You need a dump from your own PS4 (tested: CUSA01623 and CUSA01715, versions 01.00 and 01.02). This project is not affiliated with Sony Interactive Entertainment or Santa Monica Studio. God of War is a trademark of Sony Interactive Entertainment.
On the test machine (AMD Radeon RX 6700 XT, Ryzen 5 5600X, 32 GB) the game runs at 144 FPS on average (55 to 240) at 1080p with the 240 FPS engine frame rate, and at 108 FPS on average at 4K with FSR 1.
Tested and playable from start to finish at native 1080p with the 240 FPS engine frame rate. At other render resolutions some textures look broken; a fix is in progress.
Progress is tracked (in Portuguese) in docs/gow3/ROADMAP.md.
What works
- Opening, menus, video cutscenes (H.264) and gameplay.
- Audio: music, voices and effects (ATRAC9 and MP3).
- Controller (DualSense, Xbox and others, through SDL3) and keyboard at the same time, both remappable.
- Saving and loading: the save list is shown on screen, as on the PS4. Autosave works too. The launcher backs the saves up before every start.
- Patches: render resolution of 480p, 720p, 1440p, 1800p or 4K, corrupted texture fix and skip videos with the X button (community); engine frame rate of 120 FPS (kvicken) or 240 FPS (adapted by Felipe Prado).
- Instant start: the saved shader cache loads in the background while you play, and new shaders compile in the background too, so the game does not stop to build them.
- Launcher in the game's colors, in English with partial translations: quick settings on the home page, display, performance, game folder and save backups, patches, mods (order, presets and conflicts), controls with PlayStation or Xbox button icons, updates and diagnostics.
- In-game menu (Insert on the keyboard, R3+L2 on the controller), with four tabs:
- Game: cheats (infinite health, magic, item meter, Rage of Sparta, max red orbs); multipliers from 0.1x to 100x for red, green (health), blue (magic) and gold (Rage of Sparta) orbs and for damage dealt and taken; an enemy health bar.
- Image: display mode (windowed, borderless, fullscreen), VSync, FSR 1 upscaling and RCAS sharpening.
- Performance: frame rate limit (30 to unlimited), frames queued, background shader compiling; render resolution, engine frame rate and GPU readback options apply with one "Apply and restart" button.
- Overlay: a performance overlay with FPS, frametime, upscaler, GPU (name and use), CPU, RAM and VRAM, each optional, with font size, corner, background opacity and layout. The numbers are the game's own use, not the whole system's.
Download and play
You need
- Windows 10 (1903 or newer) or Windows 11, 64-bit.
- A graphics card with Vulkan 1.3 and an up-to-date driver.
- Your own copy of God of War III Remastered, as a folder that contains
eboot.bin,sce_moduleandsce_sys. Tested: CUSA01623 (US) and CUSA01715 (EU), versions 01.00 and 01.02 (full update). Other regions and versions may work but are untested: if you try one, please open an issue with youruser/last_run.log. No game files are included in this download.
Steps
- Download
gow3-windows.zipfrom the Releases page. - Extract it to a folder of your choice, for example
C:\Games\gow3-windows. Do not run it from inside the zip. - Open
God of War III.exe. If Windows shows "Windows protected your PC", click More info, then Run anyway: the program is not digitally signed. - Click Choose the game folder. It takes you to the Game page. Next to Game folder,
click Browse… and select the folder with
eboot.bin. - Back on Home, the cover art and "CUSA01623 · version 01.02" appear. Adjust Quick settings if you like: display mode, frame rate limit, render resolution and engine frame rate.
- Click PLAY. The first start takes a little longer while the game image is prepared. The next starts are quick.
Patches and fixes are included and applied automatically: texture fix, skip videos with X and 120 FPS are on by default. Change the resolution and frame rate on Home or Performance.
While playing
- Insert on the keyboard, or R3 + L2 on the controller, opens the port's menu: cheats, multipliers, image, performance and the performance overlay.
- Saved shaders load in the background. A small "Loading shader cache" note in the corner shows the progress.
Next time
Play God of War III.exestarts the game straight away with your saved settings. You can make a desktop shortcut to it, or add it to Steam with Add a Non-Steam Game.- Your saves, shader cache and log are in the
userfolder next toGod of War III.exe. Keep that folder when you update. - Advanced → Check for updates downloads and installs a new version. Your saves and settings are kept.
If something goes wrong
- Black screen at start: Advanced → Clear shader cache, then start again.
- The game does not open: check the Log page, or send
user\last_run.logwith your report.
Linux (AppImage, experimental)
The Linux build runs the same native runtime and the same launcher. It was tested on Arch Linux with a Radeon RX 7800 XT (RADV) in a Wayland session.
You need: a Vulkan 1.3 driver and your own dump of the game (CUSA01623, version 01.02).
Build and run
bash build.sh
bash packaging/linux/build.sh # needs PyInstaller, Tk and Pillow for Python, plus patchelf and curl
./dist/gow3-x86_64.AppImage
Choose the game folder in the launcher. --play starts the game with the saved options and no
window. From a source tree: GOW3_GAME_DIR=/path/to/CUSA01623 python3 run.py after bash build.sh.
- Files: saves, settings, shader cache and the log are in
~/.local/share/gow3; the launcher's own settings in~/.config/gow3-launcher. - Update folder: if the update was dumped apart from the game, choose it under Game → Update folder. It is laid over the game folder without changing either.
- Advanced → Linux: window system (automatic, Wayland or X11), GameMode and MangoHud. Only the tools installed on the system can be turned on.
- Steam: Advanced → Add to Steam adds "God of War III Remastered" as a non-Steam game, with the icon, the vertical and horizontal capsules, the library background and the logo made from the dump's pictures. Close Steam first (it rewrites its shortcuts when it exits). The button is also in the Windows launcher (not tested there yet).
- Menu entry: the AppImage writes
~/.local/share/applications/gow3.desktopwhen it starts, so the launcher and the game window show their icon in the dock; Advanced → Linux turns it off and removes the entry. - Icon: the AppImage, the launcher and the game window use
packaging/linux/gow3.pngwhen that file exists at build time, andlauncher/gow3.pngotherwise. - Patches: the same patch file serves the full 01.02 update (
eboot.binsha2566e72330e…) and the European title (CUSA01715): the patches and cheats find their sites by signature. - Graphics (experimental): the temporal upscalers (FSR 3.1, FSR 4, TAA, DLSS) are off by default; the switch is at the top of that page.
Requirements
- Windows 10 (1903 or newer) or Windows 11, 64-bit.
- A 64-bit processor with the PS4's instruction sets (AVX, F16C, BMI1, MOVBE, LZCNT): Intel
Haswell (2013) or newer, AMD Ryzen or newer. The game's own code runs on the CPU as it is, so
an older processor stops at start with a
STOP: this CPU lacksline in the log. - A graphics card with Vulkan 1.3 and a current driver.
- Your copy of the game (the folder with
eboot.bin,sce_moduleandsce_sys). Tested: CUSA01623 and CUSA01715, versions 01.00 and 01.02. - The patches and the in-game hooks (cheats, multipliers, health bar) find their sites by
signature: the original bytes around each one, wherever a release placed that code
(
tools/make_signatures.py). A site that is not found leaves only that patch or hook off; the game starts without it, and the log and the menu say why. - To build from source: MSYS2 and Python 3 with Pillow
(
pip install pillow, used for the game's icon and cover art).
Building from source
Development happens on the gow3 branch; main receives tested merges.
-
Install MSYS2 (
winget install MSYS2.MSYS2) and, in the MSYS2 CLANG64 shell, the packages listed in packaging/windows/README.md. -
Clone the repository with its submodules and build:
git clone --recursive https://github.com/FelipePrado0/gow3_pc cd gow3_pc git checkout gow3 # the newest work; skip it to build main bash build.sh -
Start the launcher (in PowerShell, in the project folder):
python launcher/gow3_launcher_win.py -
On Game, choose the game folder. Adjust Display, Performance and Patches if you like, then press PLAY.
To play with the saved settings without opening the launcher's window (for a shortcut or Steam):
python launcher/gow3_launcher_win.py --playOr without the launcher at all:
$env:GOW3_GAME_DIR = 'D:\path\CUSA01623'
python run.pySettings are kept in gow3.ini (the game and the in-game menu) and in
%APPDATA%\gow3-launcher\settings.json (the launcher). Saves, the shader cache and
last_run.log go to the project's user folder.
On Performance → GPU data → Stream buffer memory, choose System RAM (cached, default),
System RAM (uncached) or GPU memory (previous behavior). System RAM can improve frame
rates on NVIDIA laptops. The choice is saved and applies on the next game launch, including
when using Play God of War III.exe or --play. Choose GPU memory to restore the previous
allocation behavior. For direct launches without the launcher, GOW3_STREAM_MEMORY accepts
cached, host or device; the launcher's saved choice takes precedence when using it.
Importing shadPS4 saves
Only shadPS4 saves for God of War III Remastered are compatible. RPCS3 saves are
from the PS3 game and will not work. Use the same title ID (this example uses CUSA01623).
- Close the game and shadPS4. Back up both save folders.
- Find the source in shadPS4's data folder:
user\savedata\1\CUSA01623\in older versions, orhome\<user-id>\savedata\CUSA01623\in newer versions. - The destination is
user\savedata\1\CUSA01623\next toGod of War III.exe. Example:C:\Games\gow3-windows\user\savedata\1\CUSA01623\. With a custom Saves folder in the launcher, use<custom folder>\savedata\1\CUSA01623\. - Copy each slot folder there, keeping its name and game files. Do not nest another
CUSA01623folder. Exclude the slot's internalsce_sysfolder from the game data. - Beside each slot, create
<slot name>.sce_sysif it does not exist. You can copy shadPS4'ssce_sys\icon0.pngthere. Do not renameparam.sfotoparam.bin: the formats differ. Preserve any existing portparam.bin. Without one, the slot appears by folder name; saving again in the port writes its metadata and refreshes the displayed information. - Start the port and select Load Game. Completed saves can be imported too.
The port's save dialog displays at most 32 entries. If the imported slot is missing
from a long list, test it with a separate Saves folder containing just that slot
under savedata\1\CUSA01623\, with its sibling metadata folder. Keep the original saves
and restore the previous Saves folder setting after testing.
Third-party overlays (Windows)
The game process is bin\gow3-probe.exe, not God of War III.exe (source builds
use out\gow3-probe.exe). Add that executable to RTSS and enable Afterburner's on-screen
display. In the ReShade installer, select that same executable and the Vulkan API.
If the overlay still does not appear, report the port and overlay versions, the last
working port version, and attach user\last_run.log. These checks do not confirm a fix
for every overlay configuration.
Keyboard controls
Defaults; change them on the launcher's Controls page.
| Key | Button |
|---|---|
| WASD | left stick |
| Arrows | right stick (camera) |
| Space | Cross |
| Left Shift | Circle |
| E | Square |
| Q | Triangle |
| 1 and 3 | L1 and R1 |
| R and F | L2 and R2 |
| Z and C | L3 and R3 |
| I, K, J, L | d-pad |
| Enter | Options |
| Tab | left touchpad click (photo mode) |
| Backspace | right touchpad click (pause menu) |
| Insert | the port's menu (R3+L2 on the controller) |
On a controller without a touchpad (Xbox and others), View opens the pause menu (the right touchpad click) and L1 + View opens photo mode (the left click). On a DualSense the touchpad works as on the PS4, and Share/Create works like View.
In the menu: L1/R1 or Q/E switch tabs. In the save list: arrows or the d-pad choose, Enter or Cross confirm, Esc or Circle cancel.
Tests
python -m unittest discover -s tests
bash build.sh --test
ninja -C out/gpu stat-multipliers-test perf-overlay-test warmup-inbox-test graphics-settings-test
out/gpu/stat-multipliers-test.exe out/eboot.elf
out/gpu/perf-overlay-test.exe
out/gpu/warmup-inbox-test.exe
out/gpu/graphics-settings-test.exeThe C++ tests are targets in gpu/CMakeLists.txt; the ones that check the
game's code take the prepared executable (out/eboot.elf) as their argument.
To check that every system function the game uses is implemented, without starting the game:
out/gow3-probe.exe out/boot-linked.bin --app0 <game folder> --check-importsHow it works
| Part | Where | What it does |
|---|---|---|
| Preparation | scripts/ | Reads eboot.bin, applies its relocations and links the game's own libc and libSceFios2 into one image |
| Loader | src/probe.c | Loads the image, installs the validated hooks (cheats, multipliers, health bar) and starts the game's original code |
| Runtime | src/runtime_*.c | Reimplements the PS4 system functions: memory, threads, files, audio, video, controller, saves and services |
| GPU | gpu/shadps4/ | The shadPS4 video core, translating the PS4 GPU commands and shaders to Vulkan, with cuesta4's God of War III fixes (eltutz branch) and this port's speed work (background shader cache, deferred readbacks) |
| In-game menu | gpu/shim/gow3_overlay.cpp | The Dear ImGui menu and performance overlay; settings in gpu/shim/gow3_settings.cpp |
| Patches | patches/God_of_War_III_Remastered.xml, scripts/patches.py | Applied in memory at start, without changing the game files |
| Launcher | launcher/gow3_launcher_win.py | Settings, patches, mods, controls and the play button |
More documentation: mods, frame map and upscaler, parallel GPU work and the roadmap.
Credits
This project is a fork of Supermedo's Windows port, which builds on deadinside28's original:
- deadinside28: bloodborne_pc, the original native port.
- Supermedo (Mohammed Albarghouthi): bloodborne_pc for Windows, the fork this project comes from.
- cuesta4: shadPS4 fork focused on God of War III Remastered
(branch
eltutz). The game's rendering in this port depends on its fixes: the GNM blend rewrite, depth/stencil state and image aliasing. cuesta4 is also a co-author of the resolution, texture fix, 120 FPS and skip videos patches (below). If you play on shadPS4, this is the build to use for God of War III. - shadPS4 team: the shadPS4 video core, which does all the GPU and shader translation to Vulkan in this port.
Patches: kvicken and cuesta4 (resolution, texture fix, 120 FPS and skip videos, building on the PS3 patches by illusion0001), published for shadPS4 in shadps4-emu/ps4_cheats#145 and adapted to this executable. The 240 FPS patch was adapted by Felipe Prado from the 120 FPS patch. Cheats: adapted from Celogamez's GoldHEN cheats.
Also used: LibAtrac9, FFmpeg, SDL3, Dear ImGui, sirit, magic_enum, miniz, xbyak, Vulkan Memory Allocator, FSR-Vulkan and the AMD FidelityFX SDK, MSYS2, LLVM and Pillow.
License
GNU GPL v2 or later (LICENSE). Third-party components keep their own licenses.