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README.md
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News

  • [2026.05.15] HoloMotion v1.3 scales from 60M to 0.4B parameters and 80 to 2000+ hours of motion data, while improving policy inference from ~100 to ~300 FPS.
  • [2026.04.04] HoloMotion v1.2 provides pre-trained motion tracking and velocity tracking models for the community to deploy directly.

Why HoloMotion?

Larger, Faster and Stronger

HoloMotion scales humanoid whole-body control through a reference-conditioned MoE Transformer, large-scale motion data, and an optimized training-to-deployment pipeline, delivering stronger motion tracking with real-time inference efficiency.

HoloMotion overview

Scales Toward 4-Any Humanoid Control

The roadmap of HoloMotion advances through four generalization targets, from motion imitation to command following, terrain adaptation, and embodiment transfer.

HoloMotion 4-Any roadmap

VersionTarget CapabilityStatusDescription
v1.xAny Pose✅ DoneAchieve robust tracking and imitation of diverse, whole-body human motions, forming the core of the imitation learning capability.
v2.xAny Command🚀 NextEnable language- and task-conditioned motion generation, allowing for goal-directed and interactive behaviors.
v3.xAny Terrain🧭 PlannedMaster adaptation to uneven, dynamic, and complex terrains, enhancing real-world operational robustness.
v4.xAny Embodiment🧭 PlannedGeneralize control policies across humanoids with varying morphologies and kinematics, achieving true embodiment-level abstraction.

Closes the Loop From Data to Robots

HoloMotion provides a clear, modular framework for bridging motion data, policy learning, simulation evaluation, and real-robot deployment.

HoloMotion pipeline

No Per-User Training Required

Whether you want to replay motions, stream live teleoperation, or train a custom policy, HoloMotion provides a direct path into the workflow:

User GoalStart HereWhat You Need
Offline motion tracking
Replay local motion clips for demos such as dance or scripted performances.
Real-world deployment: Offline MotionA pretrained policy and retargeted .npz motion clips. No model training is required.
Online motion tracking
Follow live VR or teleoperation motion streams.
Real-world deployment: Online MotionA pretrained policy, robot deployment setup, and a live motion source. No model training is required.
Train your own model
Build a custom policy from your own motion data.
Environment setupData curationRetargetingTrainingEvaluationTraining environment, curated motion data, retargeted HDF5 datasets, and GPU resources.

Join Us

We are hiring full-time engineers, new graduates, and interns who are excited about humanoid robots, motion control, and embodied intelligence. Send your resume by scanning the WeChat QR code below to get in touch with us.

Projects Using HoloMotion

We are glad to see HoloMotion being used as a motion control foundation for humanoid research and applications.

ProjectDescriptionLinks
OMG: Omni-Modal Motion Generation for Generalist Humanoid ControlUses HoloMotion as the motion control foundation for omni-modal motion generation and generalist humanoid control.Paper / Project

If your project uses HoloMotion, feel free to open a PR to add it here.

Citation

@misc{chen2026holomotion1,
  title = {HoloMotion-1 Technical Report},
  author = {Maiyue Chen and Kaihui Wang and Bo Zhang and Xihan Ma and Zhiyuan Yang and Yi Ren and Qijun Huang and Zihao Zhu and Yucheng Wang and Zhizhong Su},
  year = {2026},
  eprint = {2605.15336},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2605.15336}
}

Acknowledgements

This project is built upon and inspired by several outstanding open source projects:

关于 About

HoloMotion: A Foundation Model for Whole-Body Humanoid Control
foundation-modelshumanoid-robotmotion-trackingroboticswhole-body-control

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